Product description
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A mysterious organization is turning the tides of a century-long
war with ancient technology - giant combat robots known as Gears.
A failed attempt to steal one of these powerful weapons places it
in the unwilling hands of young Fei and his dubious allies. Now
he is pursued by governments, royal pirates, spies, the
emperor, and his own forgotten past.
Review
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Square's latest RPG is weird in a lot of ways, especially for
Square. Xenogears' reliance on story, subtlety, and mood make it
Square's most anime-like RPG thus far, in many ways making the
game one of its best.
Staged on a human colony far in the future, Xenogears' story
centers around the war between the nations and their endless
power struggle. With the nations constantly dueling for power and
resources, warfare has escalated to new levels thanks to enormous
humanoid robots called "Gears." Trapped by destiny in the middle
of the crisis' latest escalation is the game's
stereotypically-named Fei Fong Wong. Exiled from a peaceful burg
on the brink of war, Fei scours the world with his allies for
clues to his past and the unknown destructive power that dwells
within him.
Like a number of anime features, Xenogears' story is hard to put
a finger on. The game's beautiful introduction sequence explains
nothing and, at first glance, bears no relevance to the game.
This trend continues throughout the game - when questions are
answered, a slew of others open up, leaving one in a constant
state of cluelessness. As sed to a Final Fantasy game's
primary goal of defeating the villain and saving the world, the
driving force behind Xenogears' is resolving the game's excellent
story. While it has its humorous moments, Xenogears's story is
serious - so serious that it was almost never released in the
United States. Rife with religious overtones and criticism,
Xenogears often asks us to question our very being. While a
little preachy at times, this is used well to enhance the story
and our understanding of the game's deep characterizations.
Xenogears plays differently than just about every RPG out there.
This is most noticeable within the game's dual battle systems.
When Gear-less, one has the standard RPG options at his disposal:
attack, defend, magic, item, and run. Attacking is where the game
differs most, as you are given a number of attack points for
every turn. After opting to attack, the player can perform a
series of moves, costing one, two, or three attack points each.
Certain combinations of moves will result in more powerful attack
combos, learned throughout the game. Additionally, leftover
attack points can be stored up and used to string together
massively destructive combinations of combos with a sixth battle
option. When riding a Gear, one's attack options are similar but
different enough to keep things interesting. Instead of using
attack points for player combos, Gears come equipped with a large
stash of fuel. Each move requires 10, 20, or 30 fuel points, and
super-combos require more. As running out of fuel would be a
problem, a "charge" move restores a small a of fuel points
but leaves the Gears open to attack. Finally, a "booster" option
speeds the Gear up for more frequent attacks but sucks 30 fuel
points away every turn it's active. A definite change from the
Final Fantasy series, spells play a very small role in Xenogears,
mostly serving defensive purposes, and are learned through the
age-old "get a level, get a spell" system.
With its different style of game and story, Xenogears is
accompanied by an art style vastly different from that seen in
other Square games. Each town and dungeon is presented
polygonally from an overhead view, where pressing the left or
right shoulder buttons will smoothly rotate the scenery. All
characters in these scenes are sprite-based. Battles are
presented in a combination of 2D and 3D, with most characters in
2D and the Gears in 3D. Xenogears is Square's first game to use
actual anime and voice acting, mostly found only in the game's
awesome movies. Unfortunately, the concept isn't pulled off as
well as similar executions, namely GameArts Japanese RPG hit,
Grandia. The game's character sprites are poorly animated and
suffer from terrible pixelation, no doubt due to the
PlayStation's limited RAM. Xenogears' robot and town designs are
full of detail and panache, but their textures constantly wiggle
and distort when the camera pans about, giving the game's
geometry a less-than-solid, gelatinous look. The game's color in
general is bland and washed out. Finally, the game's spells use
the PlayStation's more 2D effects well, much like Final Fantasy
Tactics' elaborate spell animations. Xenogears doesn't look bad
by any means, just substantially unpolished when placed next to
Final Fantasy VII or Tactics. However, the beautiful anime
sequences skillfully combine top-notch hand-drawn animation with
rendered graphics a la Ghost In The Shell's cinematics.
Featuring music from Chrono Trigger's composer, Yasunori Mitsuda,
Xenogears expertly uses audio to push the story along. Many
tracks include voice or chanting and all are appropriately uppity
or low with the game's mood. Much of the game, however, uses
silence or ambient noises, making parts of the game's soundtrack
a tad sparse. To go along with the anime cutscenes, Xenogears is
also Square's first foray into including in-game voice-overs.
With a few rare exceptions, the voice outside of the movies is
limited to grunts and other attack-type noises and usually end up
getting drowned out in the game's music. Unfortunately, just when
you might have thought Square was ready for all-digital sound,
the rest of the game's sound effects lamentably follow Square's
standard, uninspiring synthesized formula.
Xenogears is an excellent, thought-provoking RPG with enough
story and original gameplay to warrant a look, even if the
gameplay could use a little graphical polish. --Peter Bartholow
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